[settings]
my_peds2Count = 12
my_peds2[0]Model = g_m_m_chigoon_02
my_peds2[0]Model2 = 0xFF71F826
my_peds2[0]Positionx = -291.2355
my_peds2[0]Positiony = -309.257
my_peds2[0]Positionz = 10.06315
my_peds2[0]Heading = 240.0002
my_peds2[0]Task = 1
my_peds2[0]Weapon = VintagePistol
my_peds2[0]Group = 1
my_peds2[0]SeatPosition = 0
my_peds2[0]my_peds_variation = Random
my_peds2[0]my_peds_Accuracy = 10
my_peds2[0]my_peds_Health = 400
my_peds2[0]my_peds_Armour = 200
my_peds2[0]my_peds_Invincible = False
my_peds2[0]my_peds_DrivingSpeed = 60
my_peds2[0]my_peds_DrivingStyle = Normal
my_peds2[0]my_peds_CombatEngaugeRange = 30
my_peds2[0]my_peds_CanLeaveGuardRange = True
my_peds2[0]my_peds_GuardRange = 5
my_peds2[0]my_peds_VecFallowDist = 5
my_peds2[0]my_peds_seeingRange = 30
my_peds2[0]my_peds_hearingRange = 60
my_peds2[0]my_peds_group_numb = 0
my_peds2[0]my_peds_Combat_Ability = 10
my_peds2[0]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[0]my_peds_can_exit_vehicle = False
my_peds2[0]my_peds_waypoint = 0
my_peds2[0]COMPONENT_FACE_DRAWABLE = 0
my_peds2[0]COMPONENT_FACE_TEXTURE = 0
my_peds2[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[0]COMPONENT_HEAD_TEXTURE = 0
my_peds2[0]COMPONENT_HAIR_DRAWABLE = 2
my_peds2[0]COMPONENT_HAIR_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[0]COMPONENT_TORSO_TEXTURE = 0
my_peds2[0]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[0]COMPONENT_LEGS_TEXTURE = 2
my_peds2[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[0]COMPONENT_HANDS_TEXTURE = 0
my_peds2[0]COMPONENT_FEET_DRAWABLE = 0
my_peds2[0]COMPONENT_FEET_TEXTURE = 0
my_peds2[0]COMPONENT_EYES_DRAWABLE = 0
my_peds2[0]COMPONENT_EYES_TEXTURE = 0
my_peds2[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds2[0]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds2[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[0]COMPONENT_TASKS_TEXTURE = 0
my_peds2[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[0]PROP_HATS_INDEX = -1
my_peds2[0]PROP_HATS_TEXTURE = -1
my_peds2[0]PROP_GLASSES_INDEX = -1
my_peds2[0]PROP_GLASSES_TEXTURE = -1
my_peds2[0]PROP_EARS_INDEX = -1
my_peds2[0]PROP_EARS_TEXTURE = -1
my_peds2[1]Model = g_m_m_chigoon_02
my_peds2[1]Model2 = 0xFF71F826
my_peds2[1]Positionx = -291.7142
my_peds2[1]Positiony = -309.3887
my_peds2[1]Positionz = 10.06315
my_peds2[1]Heading = 240.0002
my_peds2[1]Task = 1
my_peds2[1]Weapon = VintagePistol
my_peds2[1]Group = 1
my_peds2[1]SeatPosition = 0
my_peds2[1]my_peds_variation = Random
my_peds2[1]my_peds_Accuracy = 10
my_peds2[1]my_peds_Health = 400
my_peds2[1]my_peds_Armour = 200
my_peds2[1]my_peds_Invincible = False
my_peds2[1]my_peds_DrivingSpeed = 60
my_peds2[1]my_peds_DrivingStyle = Normal
my_peds2[1]my_peds_CombatEngaugeRange = 30
my_peds2[1]my_peds_CanLeaveGuardRange = True
my_peds2[1]my_peds_GuardRange = 5
my_peds2[1]my_peds_VecFallowDist = 5
my_peds2[1]my_peds_seeingRange = 30
my_peds2[1]my_peds_hearingRange = 60
my_peds2[1]my_peds_group_numb = 0
my_peds2[1]my_peds_Combat_Ability = 10
my_peds2[1]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[1]my_peds_can_exit_vehicle = False
my_peds2[1]my_peds_waypoint = 0
my_peds2[1]COMPONENT_FACE_DRAWABLE = 0
my_peds2[1]COMPONENT_FACE_TEXTURE = 0
my_peds2[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[1]COMPONENT_HEAD_TEXTURE = 0
my_peds2[1]COMPONENT_HAIR_DRAWABLE = 1
my_peds2[1]COMPONENT_HAIR_TEXTURE = 1
my_peds2[1]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[1]COMPONENT_TORSO_TEXTURE = 1
my_peds2[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[1]COMPONENT_LEGS_TEXTURE = 2
my_peds2[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[1]COMPONENT_HANDS_TEXTURE = 0
my_peds2[1]COMPONENT_FEET_DRAWABLE = 0
my_peds2[1]COMPONENT_FEET_TEXTURE = 0
my_peds2[1]COMPONENT_EYES_DRAWABLE = 0
my_peds2[1]COMPONENT_EYES_TEXTURE = 0
my_peds2[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[1]COMPONENT_TASKS_TEXTURE = 0
my_peds2[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[1]PROP_HATS_INDEX = -1
my_peds2[1]PROP_HATS_TEXTURE = -1
my_peds2[1]PROP_GLASSES_INDEX = -1
my_peds2[1]PROP_GLASSES_TEXTURE = -1
my_peds2[1]PROP_EARS_INDEX = -1
my_peds2[1]PROP_EARS_TEXTURE = -1
my_peds2[2]Model = g_m_m_chigoon_02
my_peds2[2]Model2 = 0xFF71F826
my_peds2[2]Positionx = -291.9636
my_peds2[2]Positiony = -310.0765
my_peds2[2]Positionz = 10.06315
my_peds2[2]Heading = 240
my_peds2[2]Task = 1
my_peds2[2]Weapon = CombatPDW
my_peds2[2]Group = 1
my_peds2[2]SeatPosition = 0
my_peds2[2]my_peds_variation = Random
my_peds2[2]my_peds_Accuracy = 10
my_peds2[2]my_peds_Health = 400
my_peds2[2]my_peds_Armour = 200
my_peds2[2]my_peds_Invincible = False
my_peds2[2]my_peds_DrivingSpeed = 60
my_peds2[2]my_peds_DrivingStyle = Normal
my_peds2[2]my_peds_CombatEngaugeRange = 30
my_peds2[2]my_peds_CanLeaveGuardRange = True
my_peds2[2]my_peds_GuardRange = 5
my_peds2[2]my_peds_VecFallowDist = 5
my_peds2[2]my_peds_seeingRange = 30
my_peds2[2]my_peds_hearingRange = 60
my_peds2[2]my_peds_group_numb = 0
my_peds2[2]my_peds_Combat_Ability = 10
my_peds2[2]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[2]my_peds_can_exit_vehicle = False
my_peds2[2]my_peds_waypoint = 0
my_peds2[2]COMPONENT_FACE_DRAWABLE = 0
my_peds2[2]COMPONENT_FACE_TEXTURE = 0
my_peds2[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[2]COMPONENT_HEAD_TEXTURE = 0
my_peds2[2]COMPONENT_HAIR_DRAWABLE = 1
my_peds2[2]COMPONENT_HAIR_TEXTURE = 2
my_peds2[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO_TEXTURE = 2
my_peds2[2]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[2]COMPONENT_LEGS_TEXTURE = 0
my_peds2[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[2]COMPONENT_HANDS_TEXTURE = 0
my_peds2[2]COMPONENT_FEET_DRAWABLE = 0
my_peds2[2]COMPONENT_FEET_TEXTURE = 0
my_peds2[2]COMPONENT_EYES_DRAWABLE = 0
my_peds2[2]COMPONENT_EYES_TEXTURE = 0
my_peds2[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds2[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[2]COMPONENT_TASKS_TEXTURE = 0
my_peds2[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[2]PROP_HATS_INDEX = -1
my_peds2[2]PROP_HATS_TEXTURE = -1
my_peds2[2]PROP_GLASSES_INDEX = -1
my_peds2[2]PROP_GLASSES_TEXTURE = -1
my_peds2[2]PROP_EARS_INDEX = -1
my_peds2[2]PROP_EARS_TEXTURE = -1
my_peds2[3]Model = g_m_m_chigoon_01
my_peds2[3]Model2 = 0x7E4F763F
my_peds2[3]Positionx = -292.3808
my_peds2[3]Positiony = -309.5202
my_peds2[3]Positionz = 10.06315
my_peds2[3]Heading = 240.3864
my_peds2[3]Task = 1
my_peds2[3]Weapon = CarbineRifle
my_peds2[3]Group = 1
my_peds2[3]SeatPosition = 0
my_peds2[3]my_peds_variation = Random
my_peds2[3]my_peds_Accuracy = 10
my_peds2[3]my_peds_Health = 400
my_peds2[3]my_peds_Armour = 200
my_peds2[3]my_peds_Invincible = False
my_peds2[3]my_peds_DrivingSpeed = 60
my_peds2[3]my_peds_DrivingStyle = Normal
my_peds2[3]my_peds_CombatEngaugeRange = 30
my_peds2[3]my_peds_CanLeaveGuardRange = True
my_peds2[3]my_peds_GuardRange = 5
my_peds2[3]my_peds_VecFallowDist = 5
my_peds2[3]my_peds_seeingRange = 30
my_peds2[3]my_peds_hearingRange = 60
my_peds2[3]my_peds_group_numb = 0
my_peds2[3]my_peds_Combat_Ability = 10
my_peds2[3]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[3]my_peds_can_exit_vehicle = False
my_peds2[3]my_peds_waypoint = 0
my_peds2[3]COMPONENT_FACE_DRAWABLE = 0
my_peds2[3]COMPONENT_FACE_TEXTURE = 0
my_peds2[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[3]COMPONENT_HEAD_TEXTURE = 0
my_peds2[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[3]COMPONENT_HAIR_TEXTURE = 2
my_peds2[3]COMPONENT_TORSO_DRAWABLE = 2
my_peds2[3]COMPONENT_TORSO_TEXTURE = 0
my_peds2[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[3]COMPONENT_LEGS_TEXTURE = 2
my_peds2[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[3]COMPONENT_HANDS_TEXTURE = 0
my_peds2[3]COMPONENT_FEET_DRAWABLE = 0
my_peds2[3]COMPONENT_FEET_TEXTURE = 0
my_peds2[3]COMPONENT_EYES_DRAWABLE = 0
my_peds2[3]COMPONENT_EYES_TEXTURE = 0
my_peds2[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[3]COMPONENT_TASKS_TEXTURE = 0
my_peds2[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[3]PROP_HATS_INDEX = -1
my_peds2[3]PROP_HATS_TEXTURE = -1
my_peds2[3]PROP_GLASSES_INDEX = -1
my_peds2[3]PROP_GLASSES_TEXTURE = -1
my_peds2[3]PROP_EARS_INDEX = -1
my_peds2[3]PROP_EARS_TEXTURE = -1
my_peds2[4]Model = g_m_m_chigoon_01
my_peds2[4]Model2 = 0x7E4F763F
my_peds2[4]Positionx = -289.3637
my_peds2[4]Positiony = -357.94
my_peds2[4]Positionz = 10.06309
my_peds2[4]Heading = 240.0007
my_peds2[4]Task = 1
my_peds2[4]Weapon = CarbineRifle
my_peds2[4]Group = 1
my_peds2[4]SeatPosition = 0
my_peds2[4]my_peds_variation = Random
my_peds2[4]my_peds_Accuracy = 10
my_peds2[4]my_peds_Health = 400
my_peds2[4]my_peds_Armour = 200
my_peds2[4]my_peds_Invincible = False
my_peds2[4]my_peds_DrivingSpeed = 60
my_peds2[4]my_peds_DrivingStyle = Normal
my_peds2[4]my_peds_CombatEngaugeRange = 30
my_peds2[4]my_peds_CanLeaveGuardRange = True
my_peds2[4]my_peds_GuardRange = 5
my_peds2[4]my_peds_VecFallowDist = 5
my_peds2[4]my_peds_seeingRange = 30
my_peds2[4]my_peds_hearingRange = 60
my_peds2[4]my_peds_group_numb = 0
my_peds2[4]my_peds_Combat_Ability = 10
my_peds2[4]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[4]my_peds_can_exit_vehicle = False
my_peds2[4]my_peds_waypoint = 0
my_peds2[4]COMPONENT_FACE_DRAWABLE = 0
my_peds2[4]COMPONENT_FACE_TEXTURE = 0
my_peds2[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[4]COMPONENT_HEAD_TEXTURE = 0
my_peds2[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[4]COMPONENT_HAIR_TEXTURE = 1
my_peds2[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[4]COMPONENT_TORSO_TEXTURE = 2
my_peds2[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[4]COMPONENT_LEGS_TEXTURE = 1
my_peds2[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[4]COMPONENT_HANDS_TEXTURE = 0
my_peds2[4]COMPONENT_FEET_DRAWABLE = 0
my_peds2[4]COMPONENT_FEET_TEXTURE = 0
my_peds2[4]COMPONENT_EYES_DRAWABLE = 0
my_peds2[4]COMPONENT_EYES_TEXTURE = 0
my_peds2[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[4]COMPONENT_TASKS_TEXTURE = 0
my_peds2[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[4]PROP_HATS_INDEX = -1
my_peds2[4]PROP_HATS_TEXTURE = -1
my_peds2[4]PROP_GLASSES_INDEX = -1
my_peds2[4]PROP_GLASSES_TEXTURE = -1
my_peds2[4]PROP_EARS_INDEX = -1
my_peds2[4]PROP_EARS_TEXTURE = -1
my_peds2[5]Model = a_m_m_hillbilly_02
my_peds2[5]Model2 = 0x7B0E452F
my_peds2[5]Positionx = -291.6909
my_peds2[5]Positiony = -358.0815
my_peds2[5]Positionz = 10.06309
my_peds2[5]Heading = 240.1516
my_peds2[5]Task = 1
my_peds2[5]Weapon = CarbineRifle
my_peds2[5]Group = 1
my_peds2[5]SeatPosition = 0
my_peds2[5]my_peds_variation = Random
my_peds2[5]my_peds_Accuracy = 10
my_peds2[5]my_peds_Health = 400
my_peds2[5]my_peds_Armour = 200
my_peds2[5]my_peds_Invincible = False
my_peds2[5]my_peds_DrivingSpeed = 60
my_peds2[5]my_peds_DrivingStyle = Normal
my_peds2[5]my_peds_CombatEngaugeRange = 30
my_peds2[5]my_peds_CanLeaveGuardRange = True
my_peds2[5]my_peds_GuardRange = 5
my_peds2[5]my_peds_VecFallowDist = 5
my_peds2[5]my_peds_seeingRange = 30
my_peds2[5]my_peds_hearingRange = 60
my_peds2[5]my_peds_group_numb = 0
my_peds2[5]my_peds_Combat_Ability = 10
my_peds2[5]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[5]my_peds_can_exit_vehicle = False
my_peds2[5]my_peds_waypoint = 0
my_peds2[5]COMPONENT_FACE_DRAWABLE = 0
my_peds2[5]COMPONENT_FACE_TEXTURE = 2
my_peds2[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[5]COMPONENT_HEAD_TEXTURE = 0
my_peds2[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[5]COMPONENT_HAIR_TEXTURE = 1
my_peds2[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO_TEXTURE = 1
my_peds2[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[5]COMPONENT_LEGS_TEXTURE = 1
my_peds2[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[5]COMPONENT_HANDS_TEXTURE = 0
my_peds2[5]COMPONENT_FEET_DRAWABLE = 0
my_peds2[5]COMPONENT_FEET_TEXTURE = 0
my_peds2[5]COMPONENT_EYES_DRAWABLE = 0
my_peds2[5]COMPONENT_EYES_TEXTURE = 0
my_peds2[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[5]COMPONENT_TASKS_TEXTURE = 0
my_peds2[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[5]PROP_HATS_INDEX = -1
my_peds2[5]PROP_HATS_TEXTURE = -1
my_peds2[5]PROP_GLASSES_INDEX = -1
my_peds2[5]PROP_GLASSES_TEXTURE = -1
my_peds2[5]PROP_EARS_INDEX = -1
my_peds2[5]PROP_EARS_TEXTURE = -1
my_peds2[6]Model = a_m_m_hillbilly_02
my_peds2[6]Model2 = 0x7B0E452F
my_peds2[6]Positionx = -292.4999
my_peds2[6]Positiony = -337.1358
my_peds2[6]Positionz = 10.06309
my_peds2[6]Heading = 240.1195
my_peds2[6]Task = 1
my_peds2[6]Weapon = CarbineRifle
my_peds2[6]Group = 1
my_peds2[6]SeatPosition = 0
my_peds2[6]my_peds_variation = Random
my_peds2[6]my_peds_Accuracy = 10
my_peds2[6]my_peds_Health = 400
my_peds2[6]my_peds_Armour = 200
my_peds2[6]my_peds_Invincible = False
my_peds2[6]my_peds_DrivingSpeed = 60
my_peds2[6]my_peds_DrivingStyle = Normal
my_peds2[6]my_peds_CombatEngaugeRange = 30
my_peds2[6]my_peds_CanLeaveGuardRange = True
my_peds2[6]my_peds_GuardRange = 5
my_peds2[6]my_peds_VecFallowDist = 5
my_peds2[6]my_peds_seeingRange = 30
my_peds2[6]my_peds_hearingRange = 60
my_peds2[6]my_peds_group_numb = 0
my_peds2[6]my_peds_Combat_Ability = 10
my_peds2[6]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[6]my_peds_can_exit_vehicle = False
my_peds2[6]my_peds_waypoint = 0
my_peds2[6]COMPONENT_FACE_DRAWABLE = 1
my_peds2[6]COMPONENT_FACE_TEXTURE = 2
my_peds2[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[6]COMPONENT_HEAD_TEXTURE = 0
my_peds2[6]COMPONENT_HAIR_DRAWABLE = 1
my_peds2[6]COMPONENT_HAIR_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[6]COMPONENT_TORSO_TEXTURE = 2
my_peds2[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[6]COMPONENT_LEGS_TEXTURE = 2
my_peds2[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[6]COMPONENT_HANDS_TEXTURE = 0
my_peds2[6]COMPONENT_FEET_DRAWABLE = 0
my_peds2[6]COMPONENT_FEET_TEXTURE = 0
my_peds2[6]COMPONENT_EYES_DRAWABLE = 0
my_peds2[6]COMPONENT_EYES_TEXTURE = 0
my_peds2[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[6]COMPONENT_TASKS_TEXTURE = 0
my_peds2[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[6]PROP_HATS_INDEX = -1
my_peds2[6]PROP_HATS_TEXTURE = -1
my_peds2[6]PROP_GLASSES_INDEX = -1
my_peds2[6]PROP_GLASSES_TEXTURE = -1
my_peds2[6]PROP_EARS_INDEX = -1
my_peds2[6]PROP_EARS_TEXTURE = -1
my_peds2[7]Model = g_m_y_korlieut_01
my_peds2[7]Model2 = 0x7CCBE17A
my_peds2[7]Positionx = -296.8618
my_peds2[7]Positiony = -335.5648
my_peds2[7]Positionz = 10.06309
my_peds2[7]Heading = 240.0955
my_peds2[7]Task = 1
my_peds2[7]Weapon = CarbineRifle
my_peds2[7]Group = 1
my_peds2[7]SeatPosition = 0
my_peds2[7]my_peds_variation = Random
my_peds2[7]my_peds_Accuracy = 10
my_peds2[7]my_peds_Health = 400
my_peds2[7]my_peds_Armour = 200
my_peds2[7]my_peds_Invincible = False
my_peds2[7]my_peds_DrivingSpeed = 60
my_peds2[7]my_peds_DrivingStyle = Normal
my_peds2[7]my_peds_CombatEngaugeRange = 30
my_peds2[7]my_peds_CanLeaveGuardRange = True
my_peds2[7]my_peds_GuardRange = 5
my_peds2[7]my_peds_VecFallowDist = 5
my_peds2[7]my_peds_seeingRange = 30
my_peds2[7]my_peds_hearingRange = 60
my_peds2[7]my_peds_group_numb = 0
my_peds2[7]my_peds_Combat_Ability = 10
my_peds2[7]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[7]my_peds_can_exit_vehicle = False
my_peds2[7]my_peds_waypoint = 0
my_peds2[7]COMPONENT_FACE_DRAWABLE = 0
my_peds2[7]COMPONENT_FACE_TEXTURE = 0
my_peds2[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[7]COMPONENT_HEAD_TEXTURE = 0
my_peds2[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[7]COMPONENT_HAIR_TEXTURE = 2
my_peds2[7]COMPONENT_TORSO_DRAWABLE = 2
my_peds2[7]COMPONENT_TORSO_TEXTURE = 0
my_peds2[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[7]COMPONENT_LEGS_TEXTURE = 2
my_peds2[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[7]COMPONENT_HANDS_TEXTURE = 0
my_peds2[7]COMPONENT_FEET_DRAWABLE = 0
my_peds2[7]COMPONENT_FEET_TEXTURE = 0
my_peds2[7]COMPONENT_EYES_DRAWABLE = 0
my_peds2[7]COMPONENT_EYES_TEXTURE = 0
my_peds2[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[7]COMPONENT_TASKS_TEXTURE = 0
my_peds2[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[7]PROP_HATS_INDEX = -1
my_peds2[7]PROP_HATS_TEXTURE = -1
my_peds2[7]PROP_GLASSES_INDEX = -1
my_peds2[7]PROP_GLASSES_TEXTURE = -1
my_peds2[7]PROP_EARS_INDEX = -1
my_peds2[7]PROP_EARS_TEXTURE = -1
my_peds2[8]Model = g_m_y_korlieut_01
my_peds2[8]Model2 = 0x7CCBE17A
my_peds2[8]Positionx = -297.7635
my_peds2[8]Positiony = -327.9546
my_peds2[8]Positionz = 10.06316
my_peds2[8]Heading = 240.2916
my_peds2[8]Task = 1
my_peds2[8]Weapon = CarbineRifle
my_peds2[8]Group = 1
my_peds2[8]SeatPosition = 0
my_peds2[8]my_peds_variation = Random
my_peds2[8]my_peds_Accuracy = 10
my_peds2[8]my_peds_Health = 400
my_peds2[8]my_peds_Armour = 200
my_peds2[8]my_peds_Invincible = False
my_peds2[8]my_peds_DrivingSpeed = 60
my_peds2[8]my_peds_DrivingStyle = Normal
my_peds2[8]my_peds_CombatEngaugeRange = 30
my_peds2[8]my_peds_CanLeaveGuardRange = True
my_peds2[8]my_peds_GuardRange = 5
my_peds2[8]my_peds_VecFallowDist = 5
my_peds2[8]my_peds_seeingRange = 30
my_peds2[8]my_peds_hearingRange = 60
my_peds2[8]my_peds_group_numb = 0
my_peds2[8]my_peds_Combat_Ability = 10
my_peds2[8]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[8]my_peds_can_exit_vehicle = False
my_peds2[8]my_peds_waypoint = 0
my_peds2[8]COMPONENT_FACE_DRAWABLE = 0
my_peds2[8]COMPONENT_FACE_TEXTURE = 0
my_peds2[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[8]COMPONENT_HEAD_TEXTURE = 0
my_peds2[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[8]COMPONENT_HAIR_TEXTURE = 0
my_peds2[8]COMPONENT_TORSO_DRAWABLE = 2
my_peds2[8]COMPONENT_TORSO_TEXTURE = 1
my_peds2[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[8]COMPONENT_LEGS_TEXTURE = 0
my_peds2[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[8]COMPONENT_HANDS_TEXTURE = 0
my_peds2[8]COMPONENT_FEET_DRAWABLE = 0
my_peds2[8]COMPONENT_FEET_TEXTURE = 0
my_peds2[8]COMPONENT_EYES_DRAWABLE = 0
my_peds2[8]COMPONENT_EYES_TEXTURE = 0
my_peds2[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[8]COMPONENT_TASKS_TEXTURE = 0
my_peds2[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[8]PROP_HATS_INDEX = -1
my_peds2[8]PROP_HATS_TEXTURE = -1
my_peds2[8]PROP_GLASSES_INDEX = -1
my_peds2[8]PROP_GLASSES_TEXTURE = -1
my_peds2[8]PROP_EARS_INDEX = -1
my_peds2[8]PROP_EARS_TEXTURE = -1
my_peds2[9]Model = g_m_y_korlieut_01
my_peds2[9]Model2 = 0x7CCBE17A
my_peds2[9]Positionx = -290.9272
my_peds2[9]Positiony = -322.2591
my_peds2[9]Positionz = 10.06315
my_peds2[9]Heading = 239.5241
my_peds2[9]Task = 1
my_peds2[9]Weapon = CarbineRifle
my_peds2[9]Group = 1
my_peds2[9]SeatPosition = 0
my_peds2[9]my_peds_variation = Random
my_peds2[9]my_peds_Accuracy = 10
my_peds2[9]my_peds_Health = 400
my_peds2[9]my_peds_Armour = 200
my_peds2[9]my_peds_Invincible = False
my_peds2[9]my_peds_DrivingSpeed = 60
my_peds2[9]my_peds_DrivingStyle = Normal
my_peds2[9]my_peds_CombatEngaugeRange = 30
my_peds2[9]my_peds_CanLeaveGuardRange = True
my_peds2[9]my_peds_GuardRange = 5
my_peds2[9]my_peds_VecFallowDist = 5
my_peds2[9]my_peds_seeingRange = 30
my_peds2[9]my_peds_hearingRange = 60
my_peds2[9]my_peds_group_numb = 0
my_peds2[9]my_peds_Combat_Ability = 10
my_peds2[9]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[9]my_peds_can_exit_vehicle = False
my_peds2[9]my_peds_waypoint = 0
my_peds2[9]COMPONENT_FACE_DRAWABLE = 0
my_peds2[9]COMPONENT_FACE_TEXTURE = 0
my_peds2[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[9]COMPONENT_HEAD_TEXTURE = 0
my_peds2[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[9]COMPONENT_HAIR_TEXTURE = 1
my_peds2[9]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[9]COMPONENT_TORSO_TEXTURE = 2
my_peds2[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[9]COMPONENT_LEGS_TEXTURE = 1
my_peds2[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[9]COMPONENT_HANDS_TEXTURE = 0
my_peds2[9]COMPONENT_FEET_DRAWABLE = 0
my_peds2[9]COMPONENT_FEET_TEXTURE = 0
my_peds2[9]COMPONENT_EYES_DRAWABLE = 0
my_peds2[9]COMPONENT_EYES_TEXTURE = 0
my_peds2[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[9]COMPONENT_TASKS_TEXTURE = 0
my_peds2[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[9]PROP_HATS_INDEX = -1
my_peds2[9]PROP_HATS_TEXTURE = -1
my_peds2[9]PROP_GLASSES_INDEX = -1
my_peds2[9]PROP_GLASSES_TEXTURE = -1
my_peds2[9]PROP_EARS_INDEX = -1
my_peds2[9]PROP_EARS_TEXTURE = -1
my_peds2[10]Model = g_m_m_korboss_01
my_peds2[10]Model2 = 0x352A026F
my_peds2[10]Positionx = -287.1757
my_peds2[10]Positiony = -283.7738
my_peds2[10]Positionz = 9.163418
my_peds2[10]Heading = 239.9333
my_peds2[10]Task = 1
my_peds2[10]Weapon = CarbineRifle
my_peds2[10]Group = 1
my_peds2[10]SeatPosition = 0
my_peds2[10]my_peds_variation = Random
my_peds2[10]my_peds_Accuracy = 10
my_peds2[10]my_peds_Health = 400
my_peds2[10]my_peds_Armour = 200
my_peds2[10]my_peds_Invincible = False
my_peds2[10]my_peds_DrivingSpeed = 60
my_peds2[10]my_peds_DrivingStyle = Normal
my_peds2[10]my_peds_CombatEngaugeRange = 30
my_peds2[10]my_peds_CanLeaveGuardRange = True
my_peds2[10]my_peds_GuardRange = 5
my_peds2[10]my_peds_VecFallowDist = 5
my_peds2[10]my_peds_seeingRange = 30
my_peds2[10]my_peds_hearingRange = 60
my_peds2[10]my_peds_group_numb = 0
my_peds2[10]my_peds_Combat_Ability = 10
my_peds2[10]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[10]my_peds_can_exit_vehicle = False
my_peds2[10]my_peds_waypoint = 0
my_peds2[10]COMPONENT_FACE_DRAWABLE = 0
my_peds2[10]COMPONENT_FACE_TEXTURE = 0
my_peds2[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[10]COMPONENT_HEAD_TEXTURE = 0
my_peds2[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[10]COMPONENT_HAIR_TEXTURE = 1
my_peds2[10]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[10]COMPONENT_TORSO_TEXTURE = 1
my_peds2[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[10]COMPONENT_LEGS_TEXTURE = 5
my_peds2[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[10]COMPONENT_HANDS_TEXTURE = 0
my_peds2[10]COMPONENT_FEET_DRAWABLE = 0
my_peds2[10]COMPONENT_FEET_TEXTURE = 0
my_peds2[10]COMPONENT_EYES_DRAWABLE = 0
my_peds2[10]COMPONENT_EYES_TEXTURE = 0
my_peds2[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[10]COMPONENT_TASKS_TEXTURE = 0
my_peds2[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[10]PROP_HATS_INDEX = -1
my_peds2[10]PROP_HATS_TEXTURE = -1
my_peds2[10]PROP_GLASSES_INDEX = -1
my_peds2[10]PROP_GLASSES_TEXTURE = -1
my_peds2[10]PROP_EARS_INDEX = -1
my_peds2[10]PROP_EARS_TEXTURE = -1
my_peds2[11]Model = g_m_m_korboss_01
my_peds2[11]Model2 = 0x352A026F
my_peds2[11]Positionx = -297.4178
my_peds2[11]Positiony = -293.5209
my_peds2[11]Positionz = 10.06316
my_peds2[11]Heading = 239.5227
my_peds2[11]Task = 1
my_peds2[11]Weapon = CarbineRifle
my_peds2[11]Group = 1
my_peds2[11]SeatPosition = 0
my_peds2[11]my_peds_variation = Random
my_peds2[11]my_peds_Accuracy = 10
my_peds2[11]my_peds_Health = 400
my_peds2[11]my_peds_Armour = 200
my_peds2[11]my_peds_Invincible = False
my_peds2[11]my_peds_DrivingSpeed = 60
my_peds2[11]my_peds_DrivingStyle = Normal
my_peds2[11]my_peds_CombatEngaugeRange = 30
my_peds2[11]my_peds_CanLeaveGuardRange = True
my_peds2[11]my_peds_GuardRange = 5
my_peds2[11]my_peds_VecFallowDist = 5
my_peds2[11]my_peds_seeingRange = 30
my_peds2[11]my_peds_hearingRange = 60
my_peds2[11]my_peds_group_numb = 0
my_peds2[11]my_peds_Combat_Ability = 10
my_peds2[11]my_peds_senario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
my_peds2[11]my_peds_can_exit_vehicle = False
my_peds2[11]my_peds_waypoint = 0
my_peds2[11]COMPONENT_FACE_DRAWABLE = 0
my_peds2[11]COMPONENT_FACE_TEXTURE = 0
my_peds2[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[11]COMPONENT_HEAD_TEXTURE = 0
my_peds2[11]COMPONENT_HAIR_DRAWABLE = 1
my_peds2[11]COMPONENT_HAIR_TEXTURE = 0
my_peds2[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[11]COMPONENT_TORSO_TEXTURE = 0
my_peds2[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[11]COMPONENT_LEGS_TEXTURE = 1
my_peds2[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[11]COMPONENT_HANDS_TEXTURE = 0
my_peds2[11]COMPONENT_FEET_DRAWABLE = 0
my_peds2[11]COMPONENT_FEET_TEXTURE = 0
my_peds2[11]COMPONENT_EYES_DRAWABLE = 0
my_peds2[11]COMPONENT_EYES_TEXTURE = 0
my_peds2[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[11]COMPONENT_TASKS_TEXTURE = 0
my_peds2[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[11]PROP_HATS_INDEX = -1
my_peds2[11]PROP_HATS_TEXTURE = -1
my_peds2[11]PROP_GLASSES_INDEX = -1
my_peds2[11]PROP_GLASSES_TEXTURE = -1
my_peds2[11]PROP_EARS_INDEX = -1
my_peds2[11]PROP_EARS_TEXTURE = -1
